Like many here, I think it really does depend on the cave, and the dive, and the tanks used.
A poke around in a small, no vis sump, with 3 lt tanks, alone, and I want pretty much close to half the start pressure at the end. I'm an air scaredy cat.
Dives in large, clearwater, complex systems, with a knowledgeable buddy that I don't know well (sort of trust me dive then??), and we do quite a few jumps. I want close to half again!
Long, complex system dives, with no silting, where I know the cave, and it's shallow, with a buddy, thirds rule.
Complex, depth, and some deco, better than thirds.
Any silty restrictions of more than a few metres length, better than thirds. Add complexity and length to the silt and I am back to halves.
As many are saying, it really depends on the circumstances of the dive. Many factors contributing. But I always err on the side of being cautious with turn pressures, as I see it anyway.
Apart from the EXTREMELY rare rock fall, ultimately only 1 thing kills a cave diver. Running out of air. This, if nothing else, is the ultimate in embarressment for a cave diver who wants to be seen as competent
Ok, DCI with depth can still do it too![]()







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