You see, I did that dive and we explored that downstream line end to end, so whatever you turned on, I blew right through. All I recalled being vaguely questionable was one pinch that immediately opened back up...
Yeah, and what I'm vaguely concerned about is being told that there's some really nicely decorated rooms after some restriction and having the instructions to get there mixup some jumps and winding up in a restriction that goes on and on and eventually goes sidemount while all along I'm just thinking to myself "where's the decorated room?" and then having to back the truck out of that passage when it ends... And I know I'm aggressive enough to keep swimming down some hole just to see where it goes, so I clearly need to consciously think about adding conservatism in small, silty passages...I guess what prompted the question was watching Ainslie's video of Harry's Crack, and having people say there is no option to turn around in there -- you could start it with some curiosity and end up backing out the whole way you'd gone in, with a buddy behind you who's in zero viz because of you, and therefore only knows you're backing up because you hit him . . . Sounds yucky.
Wow -- the place where I stopped was one where I got my belly down almost on the silt, and my tanks were still hitting the ceiling, and I'm smaller than you are! (That was also a day when my head was so not in the game that I was happy to turn around and go home and sit in the sun for a while.)You see, I did that dive and we explored that downstream line end to end, so whatever you turned on, I blew right through. All I recalled being vaguely questionable was one pinch that immediately opened back up...
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